Town: Qaztæ Sdě Birěkhka

Qaztæ Sdě Birěkhka

Qaztæ Sdě Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvencePz-339jnup District
Sub ProvenceLv-326qmiwzè Zone
RegionGoyecha Dal̄ Grasslands
Founded1023
Community LeaderAdministrator Ya̋chīb Mbónḱ 'Fiona Nadia' Ya̋chvēy Hārmé Sé̄taw̋nḱ Sheshèqtê
Area5 km2 (2 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation1416 m (4645 ft)
Average Yearly Precipitation239 cm/y (94 in/y)
Population1349
Population Density269 people per km2 (674 people per mi2)
Town AuraAbjuration
Naming
Native nameQaztæ Sdě Birěkhka
Pronunciation/ˈqaztæ/ /sdɛ/
Direct Translation[long] [zipper]
Translation[Not Yet Translated]

Qaztæ Sdě Birěkhka (/ˈqaztæ/ /sdɛ/ [long] [zipper]) is a temperate Town located in Lv-326qmiwzè Zone, Pz-339jnup District, within the Federation of Alveria.

The name Qaztæ Sdě Birěkhka is derived from the Constructi language, as Qaztæ Sdě Birěkhka was founded by Km-75f 'Zord' Tshênho, who was culturaly Constructi.

Climate

Qaztæ Sdě Birěkhka has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 13°C (55°F). Qaztæ Sdě Birěkhka receives an average of 239 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Qaztæ Sdě Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1416 m (4645 ft) above sea level.

Overview

Qaztæ Sdě Birěkhka was founded durring the early 11th century, by Km-75f 'Zord' Tshênho. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Km-75f 'Zord' Tshênho.

Qaztæ Sdě Birěkhka was built using the conventions of Constructi durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Qaztæ Sdě Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qaztæ Sdě Birěkhka is is constructed arround a semi-circular narrow cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The exceptionaly well made fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Right off the bat Qaztæ Sdě Birěkhka hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The town is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Qaztæ Sdě Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qaztæ Sdě Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qaztæ Sdě Birěkhka's parks.

Qaztæ Sdě Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qaztæ Sdě Birěkhka.

Qaztæ Sdě Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qaztæ Sdě Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qaztæ Sdě Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qaztæ Sdě Birěkhka's public wards, blessings, and other arcane systems.

Qaztæ Sdě Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qaztæ Sdě Birěkhka's natural decorations nor waterways.

Qaztæ Sdě Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qaztæ Sdě Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qaztæ Sdě Birěkhka's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, spring is short in Qaztæ Sdě Birěkhka.

The Herd Animal, Elk (River) near Qaztæ Sdě Birěkhka are known to be a mutant strain of the creature.

Qaztæ Sdě Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Truename Magic energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5476 m2
    • Cattle and Similar Creatures: 337
    • Poultry: 4047
    • Swine: 269
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 134

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 5
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

408 of Qaztæ Sdě Birěkhka's population work within a Foundational Occupation.

901 of Qaztæ Sdě Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 40 (3%) are noncontributers.

Points of Interest

Qaztæ Sdě Birěkhka is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Qaztæ Sdě Birěkhka is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of killed a tyrannical who had controlled Qaztæ Sdě Birěkhka for years. One of Qaztæ Sdě Birěkhka's festivals remembers the hero.

History